
Know what your big guy can do, expect him to fail occasionally, and he will do alright.The UK Team Challenge has established itself as one of the Blood Bowl world’s biggest and best tournaments in recent years, with over three hundred attendees from multiple countries competing. In other cases, like wood elves, you can probably do without the treeman altogether. You can also build him up as a road block, delivering a nasty surprise to an agi team expecting more Claw and finding tentacle/prehensile tail/stand firm instead. As Chaos, I started finding that a Mino really helps add muscle to the pitch, especially against the really bashy Guard teams, like Nurgle and both flavors of dwarves.

I think it's pointless to play humans without using the Ogre (if you are not going to use the Ogre, then why aren't you playing high elves?). As was pointed out, it is absolutely essential for Khorne, and probably for Lizardmen as well.

That having been said, I think some teams do better without their big guys than others. Have a Guard big guy and a couple Str 4 players? Well, if you line them up side-by-side on the LoS, now you have 3 str 5 players that will be a royal pain in the butt to move or get past. The real trick is to discern where your big guy should try to bash heads, and where he should just stand there and look, well. MB/Claw is tried and true, but still effective - as long as you don't mind your big guy causing a turnover, go ahead and have him go head hunting as an end-of-turn action. I actually don't mind Wild Animal as much precisely for that reason - once you are in position, even if you fail, you don't lose tackle zones and can therefore still be annoying just by standing there. None of these actions require you to make any rolls beyond simply being adjacent to the players you want to mark. Have access to mutations? How about a tentacle/prehensile tail big guy? Now that Agi 5 gutter runner is suddenly not nearly as intimidating, because the fact that he can dodge into a TZ on a 2+ does him no good when his str 2 is compared to your str 5 for the tentacle check.
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You can easily have your big guy tie up 2 str 3 pieces by simply standing next to them - now your opponent needs to either commit a 3rd player just to throw a 1d block, use their strong player AND blitz action to free his guys, or risk dodging, which with agility 3 will catch up to them sooner or later (in theory.). What I've learned over the last few months is that the best block is sometimes one you do not make. The trick, I think, is to know when to use him and when to simply let him sit there and take up space.

Either his neg trait will kick in, and he will waste an action, or, what's worse, he will roll a bunch of skulls and then loner the RR, leading to a turnover. It's true - if you keep asking him to make plays, he WILL mess up.

I have several dark elf teams (who don't have one), so it's given me a good look at the opposite side of that coin, where you have to deal with a big guy being fielded against you. And some people might agree with me anyway, but the more league games I've played, the more I've come to respect the proper usage of big guys. I used to have the same opinion about big guys - back when I played chaos in single player (LMAO), I thought the Minotaur was just a waste of TV.
